﻿<?xml version="1.0" encoding="utf-8" ?>
<XnaContent>
  <!-- TODO: replace this Asset with your own XML asset data. -->
  <Asset Type="ShareContent.InfoOptionPanel">
    <!--Panel-->
    <ListStringTexture>
      <Item>Panel/panel</Item>
    </ListStringTexture>
    <Position>0 0</Position>
    <Size>250 0</Size>
    <TopLeft>0 0</TopLeft>

    <!--Button "Menu"-->
    <ListStrTextureBtnMenu>
      <Item>Button/Menu/menu_normal</Item>
      <Item>Button/Menu/menu_hover</Item>
      <Item>Button/Menu/menu_pressed</Item>
    </ListStrTextureBtnMenu>
    <PositionScaleBtnMenu>0.075 0.01</PositionScaleBtnMenu>
    <SizeBtnMenu>76 76</SizeBtnMenu>

    <!--Button "End Turn"-->
    <ListStrTextureBtnEndturn>
      <Item>Button/Endturn/endturn_normal</Item>
      <Item>Button/Endturn/endturn_hover</Item>
      <Item>Button/Endturn/endturn_pressed</Item>
    </ListStrTextureBtnEndturn>
    <PositionScaleBtnEndturn>0.7375 0.01</PositionScaleBtnEndturn>
    <SizeBtnEndturn>76 76</SizeBtnEndturn>

    <!--Minimap-->
    <ListStrTextureMiniMap>
      <Item>slf</Item>
    </ListStrTextureMiniMap>
    <PositionMiniMap>224 134</PositionMiniMap>
    <SizeMiniMap>233 180</SizeMiniMap>

    

    <!--string nation name-->
    <PositionScaleStringNationName>0.5 0.39</PositionScaleStringNationName>

    <!--string time of a turn-->
    <PositionScaleTurnTime>0.3 0.442</PositionScaleTurnTime>
    
    <!--string money of nation-->
    <PositionScaleStringMoney>0.73 0.442</PositionScaleStringMoney>

    <!--string numbers of buildings-->
    <PositionScaleStringNumBuildings>0.275 0.487</PositionScaleStringNumBuildings>
    
    <!--string numbers of characters-->
    <PositionScaleStringNumCharacters>0.75 0.487</PositionScaleStringNumCharacters>


    <!--Avatar character current is selected-->
    <PositionScaleAvatarCurrent>0.116 0.524</PositionScaleAvatarCurrent>
    <SizeScaleAvatarCurrent>0.1575 0.0527</SizeScaleAvatarCurrent>


    <!--string name of character is selected-->
    <PositionScaleCharacterName>0.583 0.527</PositionScaleCharacterName>

    <!--string damage of character is selected-->
    <PositionScaleCharacterDamage>0.59 0.549</PositionScaleCharacterDamage>

    <!--string defense of character is selected-->
    <PositionScaleCharacterDefense>0.9 0.549</PositionScaleCharacterDefense>

    <!--string health point of character is selected-->
    <PositionScaleCharacterHP>0.655 0.574</PositionScaleCharacterHP>
    
    
    <!--position avatar character to buy-->
    <PositionScaleSoldierCharacter>0.065 0.6265</PositionScaleSoldierCharacter>
    <PositionScaleCavalryCharacter>0.291 0.6265</PositionScaleCavalryCharacter>
    <PositionScaleMageCharacter>0.535 0.6265</PositionScaleMageCharacter>
    <PositionScaleArcherCharacter>0.7675 0.6265</PositionScaleArcherCharacter>
    <PositionScaleHydraCharacter>0.065 0.69878</PositionScaleHydraCharacter>
    <PositionScaleFairyCharacter>0.291 0.69878</PositionScaleFairyCharacter>
    <PositionScaleCombativeCharacter>0.535 0.69878</PositionScaleCombativeCharacter>
    <PositionScaleKingCharacter>0.7675 0.69878</PositionScaleKingCharacter>

    <!--Position text info of character to buy-->
    <PositionScaleNameCharacterBuy>0.457 0.8184</PositionScaleNameCharacterBuy>
    <PositionScalePriceCharacterBuy>0.39 0.8535</PositionScalePriceCharacterBuy>
    <PositionScaleDamageCharacterBuy>0.49 0.886</PositionScaleDamageCharacterBuy>
    <PositionScaleDefenseCharacterBuy>0.456 0.918</PositionScaleDefenseCharacterBuy>
    <PositionScaleMaxDistanceCharacterBuy>0.552 0.9474</PositionScaleMaxDistanceCharacterBuy>

    <!--Button Buy-->
    <ListStrTextureBtnBuy>
      <Item>Button/Buy/buy_normal</Item>
      <Item>Button/Buy/buy_hover</Item>
      <Item>Button/Buy/buy_pressed</Item>
    </ListStrTextureBtnBuy>
    <PositionScaleBtnbuy>0.7 0.84</PositionScaleBtnbuy>
    <SizeBtnBuy>53 53</SizeBtnBuy>
    
  </Asset>
</XnaContent>
 